title: LINGUACULTURAL REPRESENTATION OF ETHNIC GROUPS IN VIDEO GAMES (A CASE STUDY OF "CYBERPUNK 2077")
metadata.name: dc.contributor.author
metadata.value: Chernousov, Vitalii A.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Akay, Oksana M.
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2024-09-16T15:30:13Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2024-09-16T15:30:13Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2024
metadata.lang: -
metadata.name: dc.identifier.other
metadata.value: https://doi.org/10.21638/11701/9785288064289.21
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/47511
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: The paper is devoted to the study of the linguistic and cultural representation of ethnic groups in video games,
  in particular in "Cyberpunk 2077". Factors influencing the manifestation of ethnic characteristics include the
  genre of the game, its scale, cultural and linguistic discourse and intercultural communication. In the game, the
  authors focus on the formation of a multiethnic and multicultural picture of the game world. The game is based
  on the "Cyberpunk 2020" tabletop role-playing game, which provides an extensive artistic and literary base. The
  developers pay attention to linguistic and cultural representation, striving to create a positive experience for the
  players. The game features various ethnic groups. The work contains examples from Spanish, Creole Haitian
  and Japanese. The linguistic (semantic, lexical, morphological) features of the characters’ speech are studied
  and described. The characteristic cultural and linguistic features demonstrating the ethnic specificity of the
  game characters are revealed. The analysis of the material shows the desire of the game discourse for artistic
  realization through the linguistic features of the characters’ speech and their cultural identity.
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: ru
metadata.lang: en_GB
metadata.name: dc.publisher
metadata.value: St Petersburg State University
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Translation and language interaction in dialogue of cultures
metadata.lang: -
metadata.name: dc.subject
metadata.value: video games
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: linguaculturology
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: ethnolinguistics
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: linguistic worldview
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: game discourse
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: LINGUACULTURAL REPRESENTATION OF ETHNIC GROUPS IN VIDEO GAMES (A CASE STUDY OF "CYBERPUNK 2077")
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Article
metadata.lang: en_GB
resources.filename: 113-116.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/47511/1/113-116.pdf
resources.format: Adobe PDF
resources.size: 537,16 kB