title: Dynamic Structure in a Four-strategy Game: Theory and Experiment
metadata.name: dc.contributor.author
metadata.value: Zhijian, Wang
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Shujie, Zhou
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Qinmei, Yao
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Yijia, Wang
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Gang, Pan
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2023-05-05T17:14:36Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2023-05-05T17:14:36Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2022
metadata.lang: -
metadata.name: dc.identifier.citation
metadata.value: Zhijian, W., Shujie , Z., Qinmei, Y., Yijia, W., & Gang, P. (2022). Dynamic Structure in a Four-strategy Game: Theory and Experiment. Contributions to Game Theory and Management, 15, 365-385.
metadata.lang: en_GB
metadata.name: dc.identifier.other
metadata.value: https://doi.org/10.21638/11701/spbu31.2022.26
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/41443
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: Game dynamics theory, as any field of science, the consistency between theory and experiment is essential. In the past 10 years, important progress has been made in the merging of the theory and experiment in this field, in which dynamics cycle is the presentation. However, the achievement failed to eliminate the constraints of the Euclidean two-dimensional cycle. This paper uses a classic four-strategy game to study the dynamic structure (non-Euclidean superplane cycle). The consistency is in significant between the three ways: (1) analytical results from evolutionary dynamics equations, (2) agent-based simulation results from learning models and (3) laboratory results from human subjects game experiments. The consistency suggests that, the game dynamic structure could be quantitatively predictable, observable, and controllable in general.
metadata.lang: en_GB
metadata.name: dc.description.sponsorship
metadata.value: This work was supported by the Science and Technology Innovation 2030 – “New
  Generation Artificial Intelligence” Major Project (No. 2018AAA0100900), China, and by
  the 985 Social Science foundation of Zhejiang University (2019).
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: en
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Contributions to Game Theory and Management;Volume 15
metadata.lang: -
metadata.name: dc.subject
metadata.value: game theory
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: laboratory game experiment
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: eigenvector
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: eigenmode
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: dynamics system theory
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: Dynamic Structure in a Four-strategy Game: Theory and Experiment
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Article
metadata.lang: en_GB
resources.filename: 26.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/41443/1/26.pdf
resources.format: Adobe PDF
resources.size: 1,64 MB