title: FUNCTIONAL MODELS OF ELEMENTARY DISCURSIVE UNITS IN RUSSIAN ESPORTS COMMENTARY
metadata.name: dc.contributor.author
metadata.value: Mikulinskiy, Artyom D.
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2023-05-25T21:21:16Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2023-05-25T21:21:16Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2023
metadata.lang: -
metadata.name: dc.identifier.other
metadata.value: https://doi.org/10.21638/2782-1943.2022.28
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/41528
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: The paper is devoted to the issue of the local structure modeling of the eSports
  commentary spoken genre on an example of the Dota 2 computer discipline.
  ESports commentary is a spontaneous and creative speech aimed at describing
  of what is happening on the computer-gaming field. The main factors that
  force us to study it are the high popularity, the influencing nature of speech,
  as well as the lack of scientific attention. A theoretical and methodological
  framework of the study contains the elements of the structural and cognitivediscursive
  approaches in linguistics. The key research methods are language
  modeling, analysis of the local discourse structure in the cognitive perspective
  and quantitative analysis with regard to the corpus-based approach. The
  statistics were calculated for the sample with the total volume of 41 minutes
  and 30 seconds. The speeches belong to 14 Russian eSports commentators;
  they were delivered in 2017–2019. As a result, we have obtained a set of relevant
  patterns that represent characteristics of typical elementary discursive
  units (syntagmas) in the Dota 2 eSports commentary. These include a quick
  pronouncing, boundary pauses absence, frequent nuclear accent presence and
  embodiment of nouns and verbs. One part of the statistics represents general
  features of the Russian spoken discourse and human consciousness (e. g. the
  frequent use of absolute pauses); the other part correlate with a specificity of
  the situation in which the commentary is produced (e. g. the frequent use of
  short structures).
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: en
metadata.lang: en_GB
metadata.name: dc.publisher
metadata.value: St Petersburg State University
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Synergy of Languages & Cultures 2022: Interdiscipilinary Studies;
metadata.lang: -
metadata.name: dc.subject
metadata.value: eSports
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: commentary
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: Dota 2
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: language model
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: functional model
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: elementary discursive unit
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: spoken discourse
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: FUNCTIONAL MODELS OF ELEMENTARY DISCURSIVE UNITS IN RUSSIAN ESPORTS COMMENTARY
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Article
metadata.lang: en_GB
resources.filename: 335-351.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/41528/1/335-351.pdf
resources.format: Adobe PDF
resources.size: 691,97 kB