title: Role of enterprise gamified system in fostering innovation capacity: A field experiment
metadata.name: dc.contributor.author
metadata.value: Bordunos, A.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Kokoulina, L.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Ermolaeva, L.
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2017-06-03T11:13:07Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2017-06-03T11:13:07Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2015
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/6420
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: In this paper, we explore the role of enterprise gamified system in innovation capacity. Taking a design thinking perspective, and drawing on literature on Innovative Work Behavior (IWB), we hypothesize that Perceived Organization Support (POS) is positively associated with inno-vation capacity. This relationship is mediated by the employee`s engagement and IWB. We further argue that the implementation of sustainable enterprise gamified system will improve POS and thus will enhance innovation capacity. Following instrumental approach in our research, we offer practical solution of aligning the enterprise gamified system to the needs and peculiarities of an organization. Main opportunities and limitations are discussed.
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: en
metadata.lang: en_GB
metadata.name: dc.publisher
metadata.value: Graduate School of Management, St. Petersburg State University
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Worling Papers;#13(E)-2015
metadata.lang: -
metadata.name: dc.subject
metadata.value: gamification
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: human capital management
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: field experiment
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: design thinking
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: Role of enterprise gamified system in fostering innovation capacity: A field experiment
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Working Paper
metadata.lang: en_GB
resources.filename: 13_WP 2015 Bordunos Kokoulina Ermolaeva.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/6420/1/13_WP%202015%20Bordunos%20Kokoulina%20Ermolaeva.pdf
resources.format: Adobe PDF
resources.size: 517,02 kB