title: Humor in spontaneous media speech in 2017–2022: Language models and pragmatic effects
metadata.name: dc.contributor.author
metadata.value: Mazikova, Natalya Yu.
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2024-05-31T15:33:46Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2024-05-31T15:33:46Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2024-03
metadata.lang: -
metadata.name: dc.identifier.citation
metadata.value: Mazikova N. Yu. (2024). Humor in spontaneous media speech in 2017–2022: Language models and pragmatic effects. Media Linguistics, 11 (1), 103–123. https://doi.org/10.21638/spbu22.2024.106 (In Russian)
metadata.lang: en_GB
metadata.name: dc.identifier.other
metadata.value: https://doi.org/10.21638/spbu22.2024.106
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/45488
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: The work is devoted to the study of modern mechanisms for creating a joke in spontaneous,
  natural, unprepared Russian speech. One of the objectives of the study was to identify
  the most common language models for creating the funny in spontaneous dialogic media
  speech. Seven video programs (in the genre of interviews, podcasts, entertainment shows)
  on YouTube video channels were considered — from 2017 to 2022. These are programs that
  position themselves as entertainment content: “Evening Urgant”, “Comedy Club”, “Seryozha
  and Microphone”, “Night Story”. The analysis made it possible to identify 104 dialogic unities
  containing humorous statements, which were then carefully studied from the semantic, pragmatic
  and structural points of view. The pragmatic perlocutionary effects of these speech acts
  are described separately. Of particular interest were such remarks-reactions of the speakers,
  which are born “here and now”, spontaneously, are not prepared jokes, but a lively and quick
  response to the words of the interlocutor. The study of the material showed that the main
  source of humor in spontaneous dialogue are tropes, the main ones being allusion, allegory
  and hyperbole. Means of polysemy and cases of violation of style (low burlesque) are also
  frequent. In addition, significant indicators are in repetitions that perform an auxiliary function.
  The main pragmatic perlocutionary effect in media speech can be considered the joy of
  recognizing a new meaning, a new look at familiar phenomena. The creative manifestations of
  the person creating a humorous statement include “a sense of success, triumph”, “the pleasure
  of the creator who created a unique product”. A joke in a dialogue can perform the function of “preventing the opponent’s aggressive behavior”. The request of the viewer, who massively
  watches such programs, suggests that this content reduces the level of their life stress, anxiety,
  tension from the challenges of the real world.
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: ru
metadata.lang: en_GB
metadata.name: dc.publisher
metadata.value: St Petersburg State University
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Media Linguistics;Volume 11; Issue 1
metadata.lang: -
metadata.name: dc.subject
metadata.value: humor
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: media speech
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: dialogic unity
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: perlocutionary effect
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: spontaneous speech
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: Humor in spontaneous media speech in 2017–2022: Language models and pragmatic effects
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Article
metadata.lang: en_GB
resources.filename: 103-123.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/45488/1/103-123.pdf
resources.format: Adobe PDF
resources.size: 881,69 kB