title: THE CONCEPT-SPHERE “GAME” IN THE ENGLISH-LANGUAGE FICTION TEXT
metadata.name: dc.contributor.author
metadata.value: Bochegova, Natalia N.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Satina, Daria D.
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2023-05-25T12:07:55Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2023-05-25T12:07:55Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2023
metadata.lang: -
metadata.name: dc.identifier.other
metadata.value: https://doi.org/10.21638/2782-1943.2022.04
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/41504
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: Game is an important cultural phenomenon, whose impact on social life and
  personal development cannot be overestimated. The topic of the game is the
  basis for the plot and problem formation in many fiction works. The article
  aims to identify and analyse the structure of the concept-sphere “game” in
  texts by American writers who reflected this phenomenon in their works. The
  research tasks are to reveal the micro-contexts referring to the game and to
  describe the nucleus, the co-nuclear area, the near periphery and the further
  periphery of the concept-sphere. This article is the first to examine the cognitive-
  propositional structure of the concept-sphere “game” in the texts under
  analysis. As a result the analysis of each constituent of the concept-sphere is
  conducted. The nucleus is presented by the cognitive-propositional structure,
  including the subject, the predicate, the reason, the purpose, the result, the
  consequence and the locative of the game. The co-nuclear zone is formed by
  lexical representations, revealing the contents of the above-mentioned components.
  The near periphery includes artistic images of the game. The further
  periphery reflects social and cultural aspects of the game and the personal attitude
  of the characters to this phenomenon. The research combines linguistic
  and literary approaches. The basic method is conceptual analysis, a combination
  of various techniques used to analyse concepts. The descriptive method
  and the method of contextual analysis are also applied. The latter enables to
  investigate the concept-sphere “game” on all levels of the text structure as well
  as to consider the message of the analysed works.
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: en
metadata.lang: en_GB
metadata.name: dc.publisher
metadata.value: St Petersburg State University
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Synergy of Languages & Cultures 2022: Interdiscipilinary Studies;
metadata.lang: -
metadata.name: dc.subject
metadata.value: concept
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: concept-sphere game
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: cognitive-propositional structure
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: ethnocultural specificity
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: perceptual ambivalence
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: THE CONCEPT-SPHERE “GAME” IN THE ENGLISH-LANGUAGE FICTION TEXT
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Article
metadata.lang: en_GB
resources.filename: 45-57.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/41504/1/45-57.pdf
resources.format: Adobe PDF
resources.size: 630,71 kB