title: Philosophical-anthropological analysis of the phenomenon of play
metadata.name: dc.contributor.author
metadata.value: Tebyakina, Elena E.
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2017-09-20T15:16:02Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2017-09-20T15:16:02Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2017-09
metadata.lang: -
metadata.name: dc.identifier.citation
metadata.value: Tebyakina E. E. Philosophical-anthropological analysis of the phenomenon of play. Vestnik SPbSU. Philosophy and Conflict studies, 2017, vol. 33, issue 3, pp. 336–342.
metadata.lang: en_GB
metadata.name: dc.identifier.other
metadata.value: 10.21638/11701/spbu17.2017.309
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/7180
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: The article attempts to examine the phenomenon of the game from a philosophical-anthropological
  point of view. The game is presented as a special reality, which is fully capturing and absorbing
  players whilst simultaneously returning them to themselves, to the source of existence. Due to the
  ambivalence and acceptance of the conventions of time occurring within the game, capturing the
  whole person, allows him to enjoy his own existence. In the moment «covered» the game illuminates
  and the possibility of implementing a «sense of life», which combines the simultaneous feeling of
  pleasure and pain the game being Life itself. The time of the adoption of conditionality in the context
  of the game actually allows players to vitally secure their own existence. During the game might one
  experience this even as irreversible as death. But in making it a conditional component it does not
  cause direct harm to the biological existence of the players. The game remains the most paradoxical
  existential phenomena, since, on the one hand, it requires a rigid and strict observance of rules by
  all players without exception, and the mandatory adoption of time of conditional events. And on
  the other, encourages players in the creative act of self-expression to change the rules, guided by the
  logic of the game, and create the reality fields of the game, which would have a greater emotional and
  mental stress than the actual real life. The game gives human life meaning and value, and the modern
  world provides ways to implement it in the purest form, one of which is, for example, such a new phenomenon of social practice as a historical reconstruction. It allows for not only the reproduction of
  certain historical conditions, but also allows them to be directed in existence. Refs 7.
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: ru
metadata.lang: en_GB
metadata.name: dc.publisher
metadata.value: St Petersburg State University
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Vestnik of St Petersburg University. Philosophy and Conflict Studies;Volume 33; Issue 3
metadata.lang: -
metadata.name: dc.subject
metadata.value: the phenomenon of play
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: anthropology
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: rules
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: reconstruction
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: pleasure
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: Philosophical-anthropological analysis of the phenomenon of play
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Article
metadata.lang: en_GB
resources.filename: 09-Tebyakina.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/7180/1/09-Tebyakina.pdf
resources.format: Adobe PDF
resources.size: 592,17 kB