title: The image of the other in computer games
metadata.name: dc.contributor.author
metadata.value: Buglak, Sergey S.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Latypova, Alina R.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Lenkevich, Aleksandr S.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Ocheretyannyi, Konstantin A.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Skomorokh, Margarita M.
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2017-08-20T15:56:08Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2017-08-20T15:56:08Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2017-06
metadata.lang: -
metadata.name: dc.identifier.citation
metadata.value: Buglak S. S., Latypova A. R., Lenkevich A. S., Ocheretyanyi K. A., Skomorokh M. M. The image of the other in computer games. Vestnik SPbSU. Philosophy and Conflict Studies, 2017, vol. 33, issue 2, pp. 242– 253.
metadata.lang: en_GB
metadata.name: dc.identifier.other
metadata.value: 10.21638/11701/spbu17.2017.212
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/7062
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: The article covers one of the topics explored by the researchers of the Laboratory of Computer Games
  Research — the image of the Other (Alien, Different, Enemy, etc.) in computer games. Being a new
  form of aesthetic, cultural, social, and communicative experience, computer games are beginning to
  influence our everyday practices. Many of the processes in social life (production, labour, education,
  rest, communication) become mediated and playful. Game mechanics are used in non-game contexts
  (this process is called “gamification”), and due to this procedure, the experience of computer games is
  transmitted to the areas that are considered to entirely lack playfulness: war, pain, violence, corporeal
  feelings. All in all, nowadays many social relationships are formed by the game. For instance, the space
  of MMORPG often becomes a laboratory, where social skills are perfected, the first encounter with
  the other occurs, and the contours of new intersubjectivity are set. In games humans are even more
  unprotected than on the stage, in a reality-show, or on the battlefield because they cannot hide themselves
  behind the mask and have to open their face in front of the other to make the game happen.
  To begin the game, we let the Other (even if objectified in the form of rules) occupy our being. The
  article considers the examples of how the image of the Other is constructed in games, how the game
  space, the media field of the game, engenders certain ethical norms and ways of gaming behaviour.
  The way we look at each other is is determined by media, and in this sense, the game becomes more
  influential. This fact cannot be ignored by the social sciences, especially by those who explore media
  reality. Refs 33.
metadata.lang: en_GB
metadata.name: dc.description.sponsorship
metadata.value: Статья написана при финансовой поддержке гранта РНФ 16–18–10162 «Новый тип рациональности в эпоху медиального поворота», СПбГУ
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: ru
metadata.lang: en_GB
metadata.name: dc.publisher
metadata.value: St Petersburg State University
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Vestnik of St Petersburg University. Philosophy and Conflict Studies;Volume 33; Issue 2
metadata.lang: -
metadata.name: dc.subject
metadata.value: computer games
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: media
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: game studies
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: the other
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: the image of the other
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: augmented reality
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: gamification
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: The image of the other in computer games
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Article
metadata.lang: en_GB
resources.filename: 12-Buglak.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/7062/1/12-Buglak.pdf
resources.format: Adobe PDF
resources.size: 667,01 kB