title: Aesthetics of immersion: Creativity of the journalist in multimedia and transmedia projects
metadata.name: dc.contributor.author
metadata.value: Novikova, Anna A.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Kiriya, Ilya V.
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2018-09-05T15:12:43Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2018-09-05T15:12:43Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2018-06
metadata.lang: -
metadata.name: dc.identifier.citation
metadata.value: Novikova A. A., Kiriya I. V. Aesthetics of immersion: Creativity of the journalist in multimedia and transmedia projects. Vestnik of Saint Petersburg University. Language and Literature, 2018, vol. 15, issue 2, pp. 276–288.
metadata.lang: en_GB
metadata.name: dc.identifier.other
metadata.value: 10.21638/11701/spbu09.2018.210
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/14773
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: The article considers changes that occur both in audience expectations from journalism as a
  way of producing symbolic forms and in aesthetic and technological approaches to creating
  journalistic projects in multimedia multi-platform environments. These changes are primarily
  due to the fact that journalism is forced to abandon the cognitive needs of the audience (these
  needs are met in a new technological situation in other ways) and focus on other needs. One
  of the key concepts for research is immersion as a set of the techniques for aesthetic impact on
  the viewer, which allows him to be involved in a multimedia or transmedic environment of the
  screen narration. Considering the desire to involve the public in the art space as a traditional
  way of communication between the author and the viewer, the researchers dwell in detail on
  the techniques of the last decades of the media industry development, when it gradually becomes
  a part of the entertainment industry. An important step in this case is the development of television infotainment techniques, which were first used primarily in the news and then
  became a universal tool of the modern screen language. Analyzing the features of the space
  and time of multimedia and transmedic projects, the authors come to the conclusion that
  aesthetic unity is achieved in various ways. For multimedia projects, the specific game space
  of the screen action designed by the designers and programmers is determined by the viewer
  mastering it within the user interface. Transmedium stories, in which action develops on different
  platforms, often independently of each other, do not have a single space and time of action,
  retain their integrity mainly due to common heroes and values that form the mythology
  and mission of the project, deter users and stimulate their interactive participation.
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: ru
metadata.lang: en_GB
metadata.name: dc.publisher
metadata.value: St Petersburg State University
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Vestnik of St Petersburg University. Language and Literature;Volume 15; Issue 2
metadata.lang: -
metadata.name: dc.subject
metadata.value: aesthetics
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: immersion
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: multimedia journalism
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: infotainment
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: transmedia projects
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: Aesthetics of immersion: Creativity of the journalist in multimedia and transmedia projects
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Article
metadata.lang: en_GB
resources.filename: 10-Novikova.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/14773/1/10-Novikova.pdf
resources.format: Adobe PDF
resources.size: 632,44 kB