title: Computer games in legal research: On the prerequisites of the regulation model
metadata.name: dc.contributor.author
metadata.value: Arkhipov, Vladislav V.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Vasiliev, Anton A.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Andreev, Nikolai Yu.
metadata.lang: -
metadata.name: dc.contributor.author
metadata.value: Pechatnova, Yulia V.
metadata.lang: -
metadata.name: dc.date.accessioned
metadata.value: 2023-03-23T18:54:54Z
metadata.lang: -
metadata.name: dc.date.available
metadata.value: 2023-03-23T18:54:54Z
metadata.lang: -
metadata.name: dc.date.issued
metadata.value: 2023-03
metadata.lang: -
metadata.name: dc.identifier.citation
metadata.value: Arkhipov, Vladislav V., Anton A. Vasiliev, Nikolai Yu. Andreev, Yulia V. Pechatnova. 2023. “Computer games in legal research: On the prerequisites of the regulation model”. Vestnik of Saint Petersburg University. Law 1: 5–21. https://doi.org/10.21638/spbu14.2023.101 (In Russian)
metadata.lang: en_GB
metadata.name: dc.identifier.other
metadata.value: https://doi.org/10.21638/spbu14.2023.101
metadata.lang: -
metadata.name: dc.identifier.uri
metadata.value: http://hdl.handle.net/11701/39375
metadata.lang: -
metadata.name: dc.description.abstract
metadata.value: Games in general and computer games in particular have long been a subject of research in
  legal research starting from the focus on the analogy between law and games (known inter
  alia from the works by A. Ross). However, by the beginning of the 21st century computer
  games and, above all, multiplayer computer games (virtual worlds) became an independent
  subject of legal research, both because of the interest in private legal problems and based on
  the methodological premise in the spirit of L. Lessig, according to which the study of the legal
  dimension of multiplayer game worlds, just as it was earlier with the Internet, can provide new knowledge about the law in general. Computer games are a commercially successful type of
  media, reflecting the acute problems of “digital law” and one of the significant theoretical and
  legal problems of determining the reasonable limits of law intervention in “non-serious” or
  “virtual” relationships. To understand the peculiarities of computer games, including for the
  purposes of legal research and improvement of the model of legal regulation, a broad interdisciplinary
  view that takes into account the approaches developed in media studies (M. McLuhan,
  L. Manovich et al.) and in studies of games as such (J. Huizinga and R. Caillois et al.).
  As a result, computer games can be considered as a kind of new media the qualities of which
  are reflected in their main legal qualifications — as the results of intellectual activity, information,
  means of communication and, actually, games. These qualities can be considered as basic
  for the development of the model of regulation of computer games and the game industry,
  taking into account the balance of interests of developers, publishers and the game community,
  as well as taking into account national interests.
metadata.lang: en_GB
metadata.name: dc.description.sponsorship
metadata.value: This article was prepared with financial support from the Russian Science Foundation (RNF), project
  no. 22-28-00433 “The Computer Games Industry: In Search of a Legal Model”.
metadata.lang: en_GB
metadata.name: dc.language.iso
metadata.value: ru
metadata.lang: en_GB
metadata.name: dc.publisher
metadata.value: St Petersburg State University
metadata.lang: en_GB
metadata.name: dc.relation.ispartofseries
metadata.value: Vestnik of St Petersburg University. Law;Volume 14; Issue 1
metadata.lang: -
metadata.name: dc.subject
metadata.value: computer games
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: videogames
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: mediaphilosophy
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: legal regulation
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: intellectual property
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: digital law
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: virtual worlds
metadata.lang: en_GB
metadata.name: dc.subject
metadata.value: metaverses
metadata.lang: en_GB
metadata.name: dc.title
metadata.value: Computer games in legal research: On the prerequisites of the regulation model
metadata.lang: en_GB
metadata.name: dc.type
metadata.value: Article
metadata.lang: en_GB
resources.filename: 01.pdf
resources.url: https://dspace.spbu.ru/bitstream/11701/39375/1/01.pdf
resources.format: Adobe PDF
resources.size: 701,25 kB